🦴Archaeology
Learn about the Archaeology system.
🏺 Archaeology System¶
The Archaeology System is a large-scale progression system that integrates seamlessly into core gameplay. By performing normal activities such as digging, woodcutting, hunting, and mining, players can uncover ancient resources, artifacts, and relics that unlock exclusive rewards.
Each archaeology branch follows the same design philosophy:
- Use a specialized tool or infusion
- Perform a natural gameplay action
- Discover rare archaeology drops
- Trade them with a dedicated NPC
- Progress toward pets, cosmetics, heirlooms, and currency
Main Hub: /warp arch
⛏️ Digging Archaeology (Fossils & Relics)¶
Overview¶
Digging archaeology focuses on uncovering fossils and ancient relics by excavating sand-based blocks.
Eligible Blocks¶
Sand, Dirt, Clay, Red Sand, Gravel, Snow Block
Archaeological Drops¶
- Fossilized Dinosaur Bone (Common)
- Cursed Dinosaur Bone (Rare)
- Lost Relic (Epic)
- Lost Jewels (Legendary)
Required Tools¶
- Tools enchanted with Fossil Finder
- Dedicated Archaeologist Shovels
Trading & Progression¶
Fossils and relics can be exchanged infinitely for pets, cosmetics, heirlooms, currency, and artifacts. These exchanges are repeatable and designed for long-term grinding.
🦖 Dinosaur Pets¶
Digging archaeology unlocks 19 dinosaur combat pets, ranging from massive herbivores to deadly predators. All dinosaur pets assist players during combat.
Available Pets¶
Long-Neck Quadrupeds: Apatosaurus, Diplodocus, Brachiosaurus, Amargasaurus, Argentinosaurus
Short-Neck Quadrupeds: Triceratops, Ankylosaurus
Bipedal Dinosaurs: Gorgosaurus, Stygimoloch, Dilophosaurus, Tyrannosaurus Rex, Ceratosaurus, Giganotosaurus, Majungasaurus, Carnotaurus, Spinosaurus, Parasaurolophus, Velociraptor
Flying: Pterodactyl
🌳 Woodcutting Archaeology¶
Overview¶
Woodcutting archaeology allows players to uncover ancient materials hidden within trees by chopping them.
Archaeological Drops¶
- Duskworn Timber (Common)
- Shadow Wood (Rare)
- Ancient Bark (Legendary)
Required Tools¶
- Archaeology-themed axes
- Axes upgraded with Temporal Infusement
NPC & Trading¶
Trade materials with The Treant, located in the Archaeology area at spawn. Rewards include pets, mounts, cosmetics, crafting materials, and other archaeology rewards.
Efficiency Notes¶
Drop rates are balanced around tree farms, the Chop Chop ability, and bulk harvesting of large trees.
🐘 Hunting Archaeology (Safari Hunting)¶
Overview¶
Hunting Archaeology — also known as Safari Hunting — is the wildlife-focused branch of Archaeology. It sends players into the Survival World and Resource World to track down animals in natural biome-appropriate locations.
Safari Hunting is still an exploration-based system. Players need to travel through the right regions, watch the terrain around them, and find animals in places where they can safely and naturally appear.
🥩 Safari Hunting: Bait¶
Bait is a way to track down the main huntable Safari animals. Using bait creates a temporary scent around you that can attract a specific type of Safari animal nearby.
The scent is strongest when first used, then slowly weakens over time. Early spawn attempts have the best chance of attracting an animal.
Bait does not spawn animals directly on top of you. Instead, it attempts to bring the correct animal into a nearby safe and natural spawn location.
This makes Safari Hunting more targeted and less random, without removing the exploration side of the system. You still need to be in the right world, the right biome, and have enough safe space nearby for the animal to appear.
Bait Types¶
| Bait | Target | Theme |
|---|---|---|
| Grizzly Honey Bait | Grizzly Bears | Made with honey, drawing bears toward the sweet scent. |
| Lion Meat Bait | Lions and Lionesses | Fresh meat used to lure predators. |
| Antelope Salt Bait | Antelopes | A salt lick for grazing animals. |
| Warthog Mash Bait | Warthogs | A root mash that attracts foraging animals. |
| Elephant Fruit Bait | Elephants | A fruit bundle that draws larger herbivores. |
🧺 How to Get Bait¶
Bait can be obtained as a rare drop from the wildlife mobs found in the wilderness.
These wildlife mobs are separate from the main Safari Hunting Archaeology animals, but they connect into Safari progression by occasionally dropping bait.
| Bait | Dropped By |
|---|---|
| Elephant Fruit Bait | Monkeys and Hippos |
| Lion Meat Bait | Crocodiles, Snakes, Wolves, Penguins, Jellyfish, and Sharks |
| Warthog Mash Bait | Boars, Alpha Boars, and Crabs |
| Antelope Salt Bait | Armadillos, Buffalos, and Ducks |
| Grizzly Honey Bait | Raccoons and Cave Insects |
Main Safari Animals¶
The main Safari Hunting animals are the core Archaeology targets. These are the animals bait is designed to help you track.
| Safari Animal | Where to Look |
|---|---|
| Elephants | Savannas, plains, and sunflower plains. |
| Lions and Lionesses | Savannas, plains, and sunflower plains. |
| Antelopes | Savannas, plains, sunflower plains, and meadows. |
| Warthogs | Savannas, plains, sunflower plains, badlands, and wooded badlands. |
| Grizzly Bears | Taigas, forests, groves, windswept forests, windswept hills, and snowy taigas. |
🌿 Wildlife in the Wilderness¶
Players can encounter a wider range of animals and creatures while travelling through the world. These mobs are not the main Safari Hunting Archaeology targets, but they add more life to exploration and can still support Safari progression through bait drops, in-game money, and other small rewards.
Wildlife includes:
- Monkeys
- Hippos
- Crocodiles
- Snakes
- Wolves
- Boars and Alpha Boars
- Armadillos
- Crabs
- Penguins
- Buffalos and Alpha Buffalos
- Cave Insects
- Ducks
- Raccoons
- Jellyfish
- Sharks
Some are peaceful. Some will defend themselves. Others are predators that make the wilderness less predictable.
🧭 Biome-based Spawns¶
Wildlife appears in more natural locations based on where each creature belongs.
| Region | Wildlife to Look For |
|---|---|
| Jungles | Monkeys, Pythons, Crocodiles, and Hippos |
| Swamps and Rivers | Hippos, Crocodiles, Ducks, Raccoons, and Pythons |
| Forests and Taigas | Wolves, Boars, Raccoons, and Grizzly Bears |
| Savannas and Plains | Elephants, Lions, Antelopes, Warthogs, Buffalos, Hippos, Armadillos, and Ducks |
| Deserts and Badlands | Armadillos, Rattler Snakes, and Warthogs |
| Beaches and Shores | Crabs, coastal crocodiles, and coastal wildlife |
| Oceans | Jellyfish and Sharks |
| Snowy Biomes | Penguins and cold-region wildlife |
| Caves | Cave Insects |
Hunting Deeds¶
Hunt main Safari animals in the wilderness to collect special mob drops, then turn them in to Hemet Nesingwary at spawn in exchange for Hunting Deeds.
Hemet rewards Hunting Deeds, which can be exchanged for:
- Baby wildlife pets
- Cosmetics
- Furniture
- Currency
- Consumables
- Heirlooms
These exchanges are repeatable and designed for long-term grinding.
⛏️ Mining Archaeology (Geodes & Gemstones)¶
Overview¶
Mining Archaeology works similarly to Digging Archaeology. When mining stones with a special pickaxe or the Geode Seeker Infusement, players have a chance to uncover a Raw Geode.
Eligible Blocks¶
Stone, Deepslate, Tuff, Andesite, Diorite, Granite, Calcite, Blackstone
How It Works¶
Raw Geodes can be cracked in-hand to reveal a hidden gemstone inside:
- Tungsten (Common)
- Sapphire (Rare)
- Opal (Epic)
- Amber (Legendary)
NPC & Trading¶
Spend mining archaeology currency at the Mining Merchant.
Available Rewards
- Pets (Stone Golems, Rats, Spiders, and more)
- Furniture
- Cosmetics
- Heirlooms
- Currency and consumables
These exchanges are repeatable and designed for long-term grinding.
🎨 Cosmetics & Customization¶
Archaeology unlocks a wide range of visual rewards across all branches, including dinosaur-themed hats and tails, wildlife-inspired cosmetics, archaeological relic visuals, and furniture and decorative items.
Fishing Archaeology¶
Travel: /warp fisharch
NPC: Captain Barnaby
Fishing Archaeology lets you discover ocean relics while fishing. Visit Captain Barnaby, then use a rod with Aquatic Affinity to begin collecting archaeology materials.
Fishing discoveries¶
| Discovery | Rarity |
|---|---|
| Petrified Coral | Common |
| Sunken Doubloon | Rare |
| Ancient Trilobite | Epic |
| Leviathan Scale | Legendary |
Trade these discoveries with Captain Barnaby for rewards.
Fishing Archaeology quests¶
| Quest | What to deliver | Reward |
|---|---|---|
| Coral Collector | Petrified Coral | Moonstone |
| Sunken Fortune | Sunken Doubloons | Veiled Crystals |
| Abyssal Horizon | Leviathan Scale | Crimson Ruby and the Aquatic title |
Fishing rewards¶
- Shark Squad pets: Oceanic Shark, Dragonborn Shark, Baby Shark and Chef Shark.
- Cosmetics: fishing hats, diving helmets, oxygen tanks, backpacks and a shark tail.
- Furniture: fishing boats, barrels, fishing nets and other nautical decorations.
Fishing Bait¶
Fishing Archaeology has two tiers of Bait. The Seabed Secrets enchantment on eligible fishing rods can help you find Bait while fishing. Use Bait to temporarily improve your chance of getting Fishing Archaeology discoveries.
For current Bait durations and cooldowns, inspect the item description in-game.
Farming Archaeology¶
Travel: /warp arch
Farming Archaeology allows you to find ancient materials while harvesting fully grown crops. Collect the materials and trade them through the Farming Archaeology area at the Archaeology hub.
Farming discoveries¶
| Discovery | What it is |
|---|---|
| Buried Root | A common farming discovery |
| Petrified Acorn | A preserved ancient seed or nut |
| Fossil Fern | A rare plant fossil |
| Nature's Heart | A particularly valuable natural relic |
Farming rewards¶
Farming discoveries can be exchanged for farming cosmetics, heirloom items, Outlaw pets, Stag mounts and Hippogryph mounts, among other rewards. Check the merchants at /warp arch to see the current exchanges.
How to start¶
- Visit
/warp archand find the Farming Archaeology area. - Check the available archaeology tools, upgrades or equipment.
- Harvest fully grown crops and look for discoveries.
- Save your finds and trade them with the Archaeology merchants.
Mining, digging, woodcutting, hunting, fishing and farming all have their own materials and reward collections.